On the surface, the world looks much like our own. The same people walk the same dirty streets. The same animals rummage in the same garbage. The same mindless reality-shows are on the same television stations. Yet something is not right . . .Why do so many see strange lights in the skies? Do secret societies really exist? Who are those men in dark suits and dark SUVs? Where do “hunches” come from? What is the government really paying for when it shells out $75 for a screwdriver? The public only sees the façade covering the truth, the veil hiding the machinations of alien invaders, conspiratorial plots, and supernatural horrors.In this dark place of secrets and hidden agendas, the only certainty is that nothing is as it seems.The President may not be human, and the sign-toting paranoid on the street corner may be right about those CIA mind-control satellites. In Conspiracy X, players take the roles of government officials, civilians, researchers, FBI agents,CIA spies, NSA code breakers, and more. All connected as part of agrand conspiratorial organization called Aegis,formed in the aftermath of the Roswell crash, they are the last defense against alien invaders, subversive agencies, and paranormal terrors. Conspiracy X 2.0 is a complete role playing game. In this book, you will find:* A gritty yet fantastic conspiratorial setting, updated to the present day.* Character creation for movers-and-shakers,the operatives who pull the strings of modern society.* Cell creation rules, allowing teams to access covert op gadgetry, alien technology, orbital gun stars, black helicopters, magic vans, and much more.* Full exposition of the Unisystem, a universal game mechanic fully compatible with CJ Carella’s WitchCraft, Armageddon, All Flesh Must Be Eaten and Terra Primate, allowing hard-core realism or high velocity cinematic action.* Background information on Aegis, the history of the paranormal and the conspiracies thatsurround us, as well as details on the supernatural and alien threats to humanity.* An introduction to powerful psychic abilities, ritualistic magic use, and cinematic martial arts.* Conversion rules for easy adaptation to and from the original Conspiracy X game system.