A strange curse taints everything. It clings to the flesh and lingers within the lungs, a poison that destroys the soul while leaving the body to shamble on. A small settlement of the damned has formed near the border, a collection of unfortunate trespassers now unable to leave the accursed land. You have joined their number, but not their despair. Ready your gear and bolster your courage; your journey into the Mistlands is about to begin.
Venture into the Mistlands of Terrinoth in Mists of Bilehall, a new expansion for Descent: Journeys in the Dark! A full, one-act campaign is included in this expansion, chronicling the heroes' adventures and the dark deeds perpetrated in this misty realm. What's more, no new heroes or hero classes are included in this Descent expansion: instead, Mists of Bilehall has been configured to enhance the power of the overlord. To that end, your army swells with twelve sculpted plastic figures - six reanimates, three broodwalkers, and three bone horrors. The very ground may give way beneath the heroes with the introduction of old walls and crumbling terrain, while the evil of Bilehall influences the heroes through the introduction of tainted cards. Even the doughtiest heroes will be hard-pressed to survive in this land of mist and half-truths. Enter Waiqar's domain in Mists of Bilehall!
"Well, short help is better than no help at all."
-Han Solo, Star Wars: Return of the Jedi
Descend to the Sanctuary Moon of Endor in New Alliances, the second Force Pack in the Endor cycle for Star Wars™: The Card Game! The Rebel heroes have reached the floor of the Sanctuary Moon, but they quickly discover that they are not alone. The native Ewoks are formidable warriors in their forest home, and they could be crucial allies in the fight to destroy the Empire.
In New Alliances, players gain six new objective sets (two copies each of four normal objective sets and one copy each of two "limit one per objective deck" sets). Like other packs in the Endor cycle, New Alliances introduces new mission cards - objectives played under your opponent's control that offer powerful benefits when destroyed. With the return of neutral objective sets and three brand-new fate cards, New Alliances is sure to change your decks forever, whether you participate in the illicit spice trade, lock down the sector with the Imperial Navy, or join the Ewoks in the fight against the Empire!
This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.