A reworking of the 1988 Spiel des Jahres-winning Barbarossa. In the game players use clay to create objects — a mountain, an animal, a famous ruin — then they take turns asking one another questions about these objects or asking for a letter in the name of this object. Everyone hears these requests, though, so your efforts might lead opponents to the correct answer, too, and since anyone can throw their solution stones into the answer funnel at any time, you'll need to think fast. If you give the correct answer for a puzzle, both the creator and guesser score points — but if everyone guesses the answer, or conversely no one does, then the creator scores nothing. Who will find the ideal mix?