Mutant Epoch RPG: Core Rules

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The Mutant Epoch™ post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines. Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity.

Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans. All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination.

The Mutant Epoch™ uses the Outland System™ game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play.

Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.

This core book includes: • 8 character types • 30 castes • 36 skills • over a 111 mutations • 68 cybernetic implants •104 creatures • 9 robots and 10 androids • complete encounter tables • hazards, traps and insanity • typical humans • rules for called shots, parrying and chases • 9 relic vehicles, 44 weapon relics, 14 armor relics and 70+ miscellaneous relics • common PA vehicles and 10 scrap built Vehicles • dozens of helpful tables • character sheet • GMs party record sheet • grid and hex paper, and much more!